A) have few other people and provide minimal stimulation
B) are densely populated
C) are full of media images
D) there is nothing to think about except themselves
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Multiple Choice
A) people pressured into making irrational decisions
B) people with few ties in their communities
C) ordinary citizens who found themselves in extraordinary circumstances
D) people motivated by external rewards and expectations
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Multiple Choice
A) zero
B) negative
C) positive
D) unreliable
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Multiple Choice
A) social reciprocity
B) pluralistic ignorance
C) false uniqueness
D) conformity
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Multiple Choice
A) feel sympathy
B) receive tangible rewards like food, water, and sex
C) succeed in problem-solving
D) show selfish behaviors
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Multiple Choice
A) degree of helping
B) type of video game
C) participants
D) temperature of the room where they play the game
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Multiple Choice
A) noticing the event
B) altruism
C) assuming responsibility
D) implementing the decision to help or not help
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Multiple Choice
A) Harold would be likely; he was born and reared in a small town
B) Alicia would be likely; urban areas are stressful and put people in bad moods
C) Roberto would not be likely; he was socialized with urban values
D) Ellen would not be likely; she tries to keep to herself amid all the stimulation
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