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True/False
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True/False
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Multiple Choice
A) Games with a first-person perspective
B) Puzzle games like Tetris
C) Real-time strategy games
D) Word games
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Multiple Choice
A) Reviews of new digital games
B) A personal form of journalism that takes readers inside the games
C) A type of sports journalism that focuses on the best gamers
D) Journalism created by avatars within games
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Multiple Choice
A) It rates the quality of gaming consoles
B) It labels games for violent and sexual content
C) It monitors online gaming sites for identity theft
D) It monitors product placement within digital games
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Multiple Choice
A) Parents or teachers who try to limit gaming
B) Faceless corporate chiefs who run the gaming industry
C) Characters who represent the final challenge in a game
D) Gamers who dominate a specific system
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True/False
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Multiple Choice
A) Military recruiting
B) Job training
C) Multimedia journalism
D) All options are correct
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Multiple Choice
A) Design
B) Advertising
C) Acquiring intellectual property rights
D) All options are correct
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Multiple Choice
A) The rating system for games had the force of law
B) Digital games had the same free speech rights as literature
C) It is illegal to create sexually explicit digital games
D) It is illegal to plagiarize digital games
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True/False
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Multiple Choice
A) To avoid associating with inexperienced or unethical players
B) To work together to lower game prices
C) To protect the First Amendment rights of gaming
D) To design better games
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True/False
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True/False
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Multiple Choice
A) The physics theory behind game development and design
B) The mental attitude that successful gamers develop
C) A symptom of digital game addiction
D) A perspective that enhances the sense of three-dimensionality
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Multiple Choice
A) As a brief commercial every time the game starts
B) As billboards or logos in the game environment
C) As commercials in the middle of game play, like on television
D) Ads are not part of digital game revenue
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True/False
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True/False
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Multiple Choice
A) Product placement in digital games
B) Online subscriptions to games
C) The sale of games and consoles
D) Movie spin-offs made from digital games
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